Perils of the Small Press Era

The advent of digital publishing has changed the landscape for role-playing games, as it has for books in general.  We’ve returned to something closer to the early days of the hobby; individual hobbyists and enthusiasts can create and share their games and supplements without involving a large publishing house.  This has led to a wonderful variety of ‘indie’ projects, and I’m a big fan of many of these small-press games.

However, the small-press era does involve certain novel challenges.  I’m active on Google+, where I know and interact regularly with many of the people who make the games I play.  If I offer an opinion on one of their games, or post an actual play report, it’s likely they’re going to see it.  It was easy to talk casually and critically about a game made by TSR in its 1980s heyday, for example, or about a game published by White Wolf during the 1990s.  Those were (relatively) large companies that would not be greatly influenced by what I, one gamer among many, had to say.  It’s a little different when the author is looking over your shoulder in a virtual fashion.  Many of these games are sufficiently small that one enthusiastic (or very critical) blogger or social media poster can have an outsized influence on the public footprint of that game.

As an example of this, consider my current dilemma.  I’ve always been a little unusual in my tastes and in the company I keep.  At the moment I’m running a play-by-post campaign for a longtime friend of mine, someone with whom I’ve gamed for many years through the days of the MU*s (MUSHes, MUSEs, etc.).  It’s a sword-and-sorcery campaign, and at the moment I’m using the Blood of Pangea rules from Olde House Rules, for which I have the highest respect.  I think it’s a wonderful, rules-light system.

My campaign involves a fair amount of kinky, graphically role-played sex.

I’ve been posting actual play reports in an expurgated fashion, but while editing the next chapter in my story, I’ve realized that even a cleaned-up version of this scene is going to be obviously… adult.  I don’t know James and Robyn George– the minds behind Olde House Rules– personally, but I do interact with James on Google+.  He seems like a stand-up guy and he’s justifiably proud of the Olde House Rules imprint.  I don’t flatter myself that I am in any way an arbiter of role-playing fashion, and certainly Blood of Pangea will be fine regardless of what I post.  But the author is watching.  Am I presenting material with which he would not want Olde House Rules to be associated? Am I tarnishing the good name of his game?

I’ve considered switching my campaign to D&D (Rules Cyclopedia), which strikes me as a value-neutral rule set, effectively defunct long ago, and now fair game for anyone’s twisted imagination.

Has anyone else been given pause by the idea that an indie author, active on social media, might be saddened or upset by what one chooses to do with, or say about, their game?  The renewed intimacy of the hobby, made possible by the Internet and digital publishing, may have its discontents.

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2 thoughts on “Perils of the Small Press Era

  1. ive said things about games and had replies and i have had designers explain decisions and sources of ideas. If you warn ppl what your doing and explain it is your taste not a personal attack your ok. But yes on one occasion I offended someone who swore at me lots and lots and lots far beyond what i said and claimed to be intellectually while abusing my tate statements and idea segways

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  2. I imagine that the response will vary with the game designer. The people behind Blood of Pangea have been very kind about my particular issue, but I remain a bit wary about taking someone’s game in a direction that they clearly hadn’t intended. Especially when that direction might be objectionable to some people.

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